Programmer - Sumo Digital Sheffield 2023 – 2026
Worked on a variety of different Unreal Engine projects in core tech and gameplay roles.
- Took ownership of an inventory system for a public test build, including the UI and underlying connections to live data.
- Worked on several rapid prototypes, including implementing character abilities, AI behaviour, an animation system for a player character, and console port optimisation.
- Used GAS to prototype systemic gameplay effects in a sandbox environment.
- Developed Slate widgets to improve UI performance while remaining easy for designers to use.